27th November 2012

 

Petr Bilek is writing Java versions of the examples in Programming Game AI by Example. You can find them here.

 

 

18th January 2005

 

Robert DeLisle (KIrkD) has kindly made his code available for the generation and training of self organising maps. The code is well designed and commented and comes complete with step-by-step "how to" instructions and UML-like diagrams. You can find the files, documentation and a pre-compiled executable here (to see the executable run make sure you put the data file "Random4.csv"  into the c:\temp folder)

 

If you have problems with the code or would like to ask Kirk questions please contact him here: REMOVErkdelisleREMOVE@earthlink.net.

 

27th November 2004

 

The ai-junkie forum has now been moved here. All the old threads are still available here.

 

 

15th October  2004

 

A new tutorial has been added: State-Driven Agent Design.

 

 

27th July  2004

 

The links page has been updated.

 

The books section now includes details of my latest book Programming Game AI by Example, which will be in print anytime soon.

 

 

15th July  2004: Added Jeff Hannan Notes

 

Jeff Hannan is the man behind the AI for the game Colin McRae's Rally 2. If you'd like to know how it was done click here.

 

 

5th May 2004: ai-junkie forum has changed address

 

EZBoard, in predictable style, have made a terrible mess of their transition to a new system and as a result the ai-junkie forum has been moved to a different URL without yours truly getting notified.

 

I've finally managed to track it down though! You can find it here.

 

 

3rd June 2003

 

I've decided to stop posting news from around the internet. The time between updates has been getting longer and longer and besides, the AI-Depot, Generation5 and GameAI do an admirable job of keeping you posted with recent developments. If I find any news or links I haven't seen on those websites I'll post them at the ai-junkie forum.

 

 

 


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